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CRYENGINE’s Take on Real-Time Ray Tracing Demo: Neon Noir

Cryengine NEON NOIR Demo

Real-time ray tracing is here to stay thanks to its intro by Nvidia’s RTX technology and now we’ve got a first look into CRYENGINE’s offering. In its latest demo, Neon Noir, we get a closer look into some of the ultra realistic graphics produced by the ray traced effects which is especially prevalent in reflections.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12. CRYENGINE

More information on the game development platform can be found over at:

Cryengine NEON NOIR Demo:

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