#30-21
#30
Game Title: Unreal series
Release Date: 1998-2007
Platforms: PC / Linux / Mac / PlayStation 3 / PlayStation 2 / XBOX 360 / Dreamcast
Genre: FPS
Developer: Epic Games
Publisher: GT Interactive / Atari / Midway Games
The ASMD Shock Rifle from the Unreal series had to make an appearance. It is another triple functionality gun from this industry leading series. The primary fire is a very fast energy bolt with pretty good knockback, so not only is it damaging but you can push enemies around with it. The secondary fire is a slower moving larger energy orb which, while damaging in its own, has massive kinetic energy and real knockback. The hidden third functionality is simply shooting the large secondary orb with the primary fire, causing an explosion referred to as a Shock Combo.
In Unreal, the very first game in the series which is single player focused, this can be chained together with the Dispersion Pistol as the video above shows. There seems to be a damage multiplier when using them together. And of course, this weapon is compatible with the Damage Amplifier in the series to make it extremely lethal.
#29
Game Title: Unreal Tournament series
Release Date: 1999, 2003, 2004, 2007
Platforms: PC / Linux / Mac / PlayStation 3 / PlayStation 2 / XBOX 360 / Dreamcast
Genre: FPS
Developer: Epic Games
Publisher: GT Interactive / Atari / Midway Games
The Translocator from the Unreal Tournament series is one of two guns featured in this article that are not primarily meant to be fired at live targets. It is a teleportation device, firing a harmless module. Pressing secondary fire lets you teleport to its position. In Unreal Tournament 2003 and above, you can also use it as a camera, viewing the surroundings from a camera mounted on the projectile, leaving you a sitting duck in the process. So this weapon is best in the later games, though the model is definitely the coolest in the first Unreal Tournament.
Players are also able to kill with it, because two objects cannot occupy the same space. So by shooting the projectile into an enemy player and then quickly teleporting into them, you cause instant death for the enemy as they explode into pieces. This is too easy to do in the first Unreal Tournament, making the game very overpowered in that game. It became exponentially harder in the later games, to the point where using it in combat is a poor tactical choice and killing with it is only used for showing off.
#28
Game Title: F.E.A.R.
Release Date: 2005
Platforms: PC / PlayStation 3 / XBOX 360
Genre: FPS
Developer: Monolith Productions
Publisher: Sierra Entertainment
Another excellent weapon from F.E.A.R., the 10mm HV Penetrator is a militarized nail gun. The nail projectiles are so powerful that enemies are impaled onto the walls behind them, as shown in the video above.
#27
Game Title: F.E.A.R.
Release Date: 2005
Platforms: PC / PlayStation 3 / XBOX
Genre: FPS
Developer: Monolith Productions
Publisher: Sierra Entertainment
The MP-50 Repeating Cannon is a 20mm magazine fed grenade launcher featured in F.E.A.R. This is the fourth and highest ranked gun from the game on this list.
It is a straightforward destructive weapon, firing 20mm grenades in a rapid automatic firing mode. What makes it special are the physics, particles, gore, and sound of F.E.A.R. See the video above for reference.
#26
On display at 0:35, 1:40, 14:06, and 16:07.
Game Title: Unreal / Unreal Tournament
Release Date: 1998 / 1999
Platforms: PC / Mac
Genre: FPS
Developer: Epic Games
Publisher: GT Interactive
You thought the Razor Wind from Turok 2: Seeds of Evil was cool? How about the Razorjack, a Skaarj weapon from Unreal which shoots ricocheting razor sharp blades, with far more reliable and realistic ricocheting physics than the Razor Wind? This weapon is a blast to use, and it’s also terrifying since you’ll be on the wrong end of them as well.
Primary fire shoots semi automatic razor sharp circular blades that ricochet for a long time before the projectile loses velocity and gets stuck in an object. Secondary fire holds the weapon at a different angle and engages a homing fully automatic firing mode which follows your crosshair for maximum carnage. This secondary fire mode however has reduced muzzle velocity thus reduced ricocheting, but this also makes it safer to use. Primary fire is more effective for decapitations.
In Unreal Tournament, this weapon is called the Ripper and has a different model, but the same sound and functionality. It doesn’t sit in the center of your screen in Unreal Tournament like it does in Unreal.
#25
Game Title: Unreal / Unreal Tournament
Release Date: 1998 / 1999
Platforms: PC / Mac
Genre: FPS
Developer: Epic Games
Publisher: Epic Games
We had to include the most awesome variant of a common rocket propelled grenade (RPG) launcher on this list. We considered several, such as the Quad Rocket Launcher from Turok: Dinosaur Hunter, the Scorpion Missile Launcher from Turok 2: Seeds of Evil, the Yari Type-24 rocket launcher from Shadow Warrior 2013, but we ended up choosing the Eightball Gun from Unreal (1998) and by extension the Rocket Launcher from Unreal Tournament, which is the exact same gun in function and sound, but with a different model. Once again, the model in Unreal Tournament isn’t in the center, and it looks more like a high tech rocket launcher with an ammo counter. Personally I prefer Unreal Tournament’s model.
Indeed, it is the very first Unreal and Unreal Tournament games with the coolest rocket launcher, which also doubles as a grenade launcher! It has the following functionalities:
- Multiple barrels, thus multiple rockets.
- Can fire as many barrels as you want at a time, up to its maximum of six.
- Can shoot multiple rockets in either a standard wide pattern, or a compact hexagonal pattern.
- Secondary fire mode shoots grenades instead, with limited range, time detonation as well as detonate on impact. Can fire as many grenades at a time as you want up to its maximum of six. Multiple grenades always fire in the tight hexagonal pattern however.
- Not disposable.
- Has both fire and forget and homing firing modes (keep aiming at a target for it to enable homing for a single shot only).
#24
Game Title: Turok 2: Seeds of Evil
Release Date: 1998, 2017 (remaster)
Platforms: PC / Nintendo 64
Genre: FPS
Developer: Iguana Entertainment, Nightdive Studios (remaster)
Publisher: Acclaim Entertainment, Nightdive Studios (remaster)
The Shredder from Turok 2: Seeds of Evil had to make it onto our list. It accepts two different ammo types: 12 gauge buckshot and 12 gauge explosive. What makes the Shredder stand out is the fact that its shots ricochet… a lot.
With regular buckshot rounds loaded, the ricochet is wild and uncontrolled, causing damage in a rather large radius. When used in a tight space, it is devastating. However, it is not quite as awesome or effective as the Flak Cannon from the Unreal series.
When you load explosive rounds, the Shredder transforms into an incredible killing machine. It fires a single explosive projectile, which ricochets and explodes for every impact until it reaches its limit. The result is a powerful explosion ricocheting around. It can kill multiple powerful enemies in one shot, especially when used in a confined area like a corridor. In such spaces, it is usually best to aim at the floor or the ceiling and let the projectile ricochet throughout the entire corridor, killing everything in its path. And since it’s explosive, it usually blows off limbs at the very least.
#23
Game Title: Portal series
Release Date: 2007, 2011
Platforms: PC / Linux / Mac / PlayStation 3 / XBOX 360 / Android
Genre: Puzzle
Developer: Valve Corporation
Publisher: Valve Corporation
The Portal Gun is an ingenious device! It fires a colored projectile from the barrel. If it strikes a valid flat surface, a portal of corresponding color is formed. If a portal of another color has already been placed, the two portals are linked, allowing the player to move through them!
Its direct combat use in Portal is fairly muted as it’s primarily an excellent puzzle game, not an FPS. Nothing will happen if a portal is shot at an enemy or another object. But the few things we get to see it do against turrets and other obstacles, and just the concept itself, earn it a place on our list. Such a weapon in a title like Doom, Unreal, Quake or Wolfenstein would grant the player a huge advantage in mobility and make for excellent trick shots and the strategic domination of enemies and arenas. For a different device that is no less full of potential, see the Translocator from the Unreal Tournament series. Both it and the Portal gun favor fast thinking and mobility over pure damage.
#22
Game Title: Far Cry 4
Release Date: 2014
Platforms: PC / PlayStation 4 / PlayStation 3 / XBOX One / XBOX 360
Genre: FPS
Developer: Ubisoft Montreal
Publisher: Ubisoft
It was necessary to include a Flamethrower in our list, but we had to choose the best one. One with dynamic fire spreading effects and excellent particles. Gaming’s most devastating flamethrower (for now) is found in Far Cry 4. It combines great particle effects with ghastly devastation. It can also light up foliage on fire and the player can see the circle of fire grow and burn the ground and surrounding forest. It only covers some 200 square meters or so, but that’s more than most.
#21
Game Title: Crysis
Release Date: 2007
Platforms: PC
Genre: FPS
Developer: Crytek
Publisher: Electronic Arts
Crysis is a sandbox first-person shooter all about mayhem and creative destruction at the hands of the player, using cutting edge technology to improve and expand upon this. As such, awesome weaponry is expected from such a game. One of its most awesome guns is the Molecular Arrestor, aka the MOAR. It is the opposite of the previous weapon on our list.
This is just one half of the gun; one functionality, one firing mode, though to change to the other you have to swap out an attachment that determines the weapon’s firing mode.
This gun extracts water vapor from the air and freezes it, using advanced alien technology. The most common version of the weapon, the Molecular Accelerator (MOAC), fires ice charge in a rapid fully automatic firing mode. Then there is the MOAR, the entry on our list, which instead fires a continuous beam of ice that freezes anything in its path, leaving it ready to be shattered. This has devastating effect not only on people but the environment as well, as the video above shows.
Due to the more demanding nature of the MOAR, specifically how much more ice it fires, it reaches its “cooldown” point more quickly than the MOAC. For some reason it is not available to the player in single player, but it is easy to spawn with console commands.