My Crysis Wars Server
Here is most of the information on my new modded server which has gone through major updates!
- Server Name: ! [GND]: Modded PS/IA/TIA Custom Maps !
- Max Players: 32
- DirectX Version: 9.0c
- Cheat Protection: PunkBuster is disabled, internal cheat protection is also disabled
- Game Modes: All
- Maps: All default maps except for Steel Mill, Coast, and Quarry which have been replaced by Steel Mill Maddness custom map, Coastal_Carnage_v1, Quarry Queeg, and Death_Vally_2. Other custom maps include Niagra_Falls, Crossfire_Caverns, Subway_Brawl_v1.1, Puerto_Infierno_v2, Ghost_Stories, Arena, Harbor_Hell_v2.1, and many more (really, a lot more).
- Friendly Fire: Enabled (ratio is 1 for both friendly fire and friendly vehicle collisions)
- Auto team balance: Enabled (threshold is 2)
- Teamlock: Set to 1
- BattleDust: Enabled
- Run on a fast internet speed (20 mbps download 5 mbps upload), Intel Core 2 DUO E8400 @ 3.8 ghz (1900 mhz FSB), and 4 GB RAM (2 x 2 GB OCZ Reaper DDR2 1066 @ 1140 mhz, 5-5-5-18)
- No cheating/hacking.
- Don't whine about nothing.
- Don't accuse people of cheating/hacking just because they're good. I already permabanned one idiot named Soldier117, supposedly I was using modified client weapon damages.
- Server Side Mod: SSM AEGIS 1.1
- Advanced Cheat Protection: Detects speed hack, teleport hack, pistol freeze hack/modified weapons, mass kill hack, ladder glitch, and more
- Happy Hour: Every hour all items are free for sixty seconds! <--- PS
- Auto kicks high pings (200+)
- Auto renames Nomads to funny names
- Teamkilling: Teamkill punish (penalty box) set to three kills, no auto kick for teamkilling.
- Server Console: Announces in chatbox admin messages, punishes, "unpunishes", team switches (when done by admins), player renames (can only be done by admins), kicks/auto kicks, and when someone joins/leaves the server.
- Chat Messages: !lock - locks vehicle; !unlock - unlocks vehicle; !vehicle - buy info; !car - buy info; !buy - buy info
- Spam Messages: Currently I only have one listing the info above
- Vehicles: Working on auto spawning of vehicles on certain maps
- Bandwidth: Server & client bandwidth reduced from 50000 to 5000
- Sys_budget values increased
- Player fall and play enabled
- Speed energy consumption reduced from 50 to 35
- Cloak energy drain adjuster increased from 1 to 2 (cloak uses 2x more energy now)
- Strength scale increased from 1 to 6
- Field of view reduced from 60 to 50
- Added HDR blending
- Increased HDR level slightly
- SSAO darkening increased slightly (not overkill like on other servers)
- Claymore/C4/AVMine/FGL limit increased to 999
- Ammo Capacities Increased: SCAR - increased from 120 to 160; FY71 - increased from 120 to 150; MPX8 - increased from 160 to 200; AY69 - increased from 160 to 200; DSG1 - increased from 40 to 50; Grenade Launcher Attachment - increased from 3 to 5; Gauss Rifle - increased from 20 to 25; Claymore - increased from 2 to 4; AVMine - increased from 2 to 4; C4 - increased from 1 to 4; Flashbang/Smoke Grenade - increased from 2 to 3; EMP Grenade - increased from 1 to 3
- Time Limit: 120 minutes for Refinery/Plantation/Training/Frost; 150 minutes for the rest
- Score Limit/Kill Limit: Disabled
- Nuke Limit (nuking before a certain time): None. Nuke whenever you can!
- Nuke Spamming: Allowed, nuke wherever you want!
- Base Raping/Bunker Raping/Spawn Camping: Go on ahead!
POWER STRUGGLE MODS:
- Prototype Factory: Energy scale income reduced from 1 to 0.45, energy scale price increased from 0 to 2
- Auto Turrets: Auto target TAC shells and they are now destructible! No they do not auto repair, do it yourself.
- Helicopter/VTOL Teamlimit is 2
- Automatic Vehicle Spawning: Still expanding my knowledge of SSM, I'll get there!
- Power Struggle Rank (Starting Prestige): PVT - 150pp; CPL - 250pp; SGT - 350pp; LT - 450pp; CPT - 550pp; MAJ - 650pp; COL - 750pp; GEN - 1000pp
- Power Struggle Rank (Starting Weapons & Equipment): PVT - SOCOM; CPL - Dual SOCOM; SGT - AY69; LT - Dual AY69; CPT - Dual AY69, Shotgun, Binoculars, NightVision; MAJ - Dual AY69, MPX8, Binoculars, NightVision; COL - Dual AY69, FY71, Binoculars, NightVision; GEN - Dual AY69, SCAR, Binoculars, NightVision
Power Struggle Buying:
- Reflex - 10pp (default is 25pp)
- AssaultScope - 25pp (default is 50pp)
- SniperScope - 50pp (default is 100pp)
- Shotgun - 50pp (default is 75pp)
- AY69 - 75pp (default is 50pp)
- SMG - 100pp (default is 75pp)
- SCAR - 200pp (default is 175pp)
- Grenade Launcher Attachment - 150pp (default is 200pp)
- MOAC - 300pp (default is 200pp)
- MOARAttach - 100pp (default is 300pp)
- TACGun - 600pp (default is 500pp)
- Grenade Shells - 40pp (default is 50pp)
- Helicopter Missiles - 200pp for 10 missiles
- Heavy Vehicle - 50pp, spawn vehicle, teamlimit is 4 (default is 0pp)
- NEW! Minigun Vehicle - 100pp, spawn vehicle, teamlimit is 4 - open console in vehicle/war factory and type buy jeepbiggun
- NEW! MOAC Vehicle - 150pp, spawn vehicle, teamlimit is 4 - open console in prototype factory and type buy jeepmoac
- NEW! MOAR Vehicle - 200pp, spawn vehicle, teamlimit is 4 - open console in prototype factory and type buy jeepmoar
- Heavy Gauss Vehicle - 100pp, spawns hovercraft with AA gun (same gun as on ASV)
- ASV - 250pp, spawn vehicle, teamlimit is 4
- NEW! Minigun ASV - 250pp, spawn vehicle, teamlimit is 4 - open console in vehicle/war factory and type buy asvbiggun
- ICV - 300pp, spawn vehicle, teamlimit is 4 (default is 300pp)
- NEW! Gauss ICV - 400pp, spawn vehicle, teamlimit is 4 - open console in war factory and type buy icvgauss
- APC - 350pp, spawn vehicle, teamlimit is 4
- Battle Tank - 500pp
- NEW! Battletank w/ Minigun - 550pp - open console in war factory and type buy tankbiggun
- Gauss Tank - 600pp, spawns FullGauss Tank (default is 500pp)
- NEW! MOAC Tank - 650pp - open console in war factory and type buy tankmoac
- NEW! MOAR Tank - 750pp - open console in war factory and type buy tankmoar
- Light TAC Tank - 750pp - open console and type buy nktactank for levels that don't have it
- Heavy TAC Tank - 1000pp - open console and type buy ustactank for levels that don't have it
- NEW! Heavy Singularity Tank - 1250pp - open console and type buy tanksing
- Helicopter - 500pp, teamlimit is 2 (default is 350pp)
- VTOL - 750pp, spawn vehicle, teamlimit is 2
- NEW! Unarmed Spawn VTOL - 350pp, spawn vehicle, teamlimit is 2 - open console in aviation factory and type buy vtolspawn
- NEW! Gun VTOL - 600pp, spawn vehicle, teamlimit is 2, features two miniguns (driver controlled) - open console in aviation factory and type buy vtolgun
- NEW! BigGun VTOL - 1000pp, spawn vehicle, teamlimit is 2, ICV cannon - open console in aviation factory and type buy vtolbiggun
- NEW! Bomber VTOL - 1000pp, spawn vehicle, teamlimit is 2, features driver controlled minigun turret (instead of default turret), and tank shells instead of missiles - open console in aviation factory and type buy vtolbomber
- NEW! Gauss VTOL - 1250pp, spawn vehicle, teamlimit is 2, features two gauss tank cannons - open console in aviation factory and type buy vtolgauss
- NEW! FastGauss VTOL - 1800pp, spawn vehicle, teamlimit is 2, fast gauss cannons - open console in aviation factory and type buy vtolfastgauss
- NEW! Alien VTOL - 1250pp, spawn vehicle, teamlimit is 2, features two Molecular Accelerators - open console in aviation factory and type buy vtolalien
- NEW! Warrior VTOL - 1600pp, spawn vehicle, teamlimit is 2, features singularity cannon - open console in aviation factory and type buy vtolwarrior
- NEW! Ascension VTOL - 1600pp, spawn vehicle, teamlimit is 2, VTOL from Crysis campaign - open console in aviation factory and type buy vtolascension
- All Ammo for regular guns (except the DSG1) is double the price but also gives you double the original amount!
INSTANT ACTION/TEAM INSTANT ACTION:
- Time Limit: 60 minutes for Puerto_Infierno_v2/Harbor_Hell_v2.1/Purgatory_Final/Grand_Canyon/Sphere_Wars/Villager_2.1, 45 minutes for Battleground/Savanna/Left_for_Dead_v1/Crossfire_Caverns/Niagra_Falls, 30 minutes for the rest
- Score Limit (TIA): 500 for maps that have a 60 minute timer, 450 for maps that have a 45 minute timer, 300 for maps that have a 30 minute timer
- Frag Limit (IA): 100 for maps that have a 60 minute timer, 75 for maps that have a 45 minute timer, 50 for maps that have a 30 minute timer
INSTANT ACTION/TEAM INSTANT ACTION MODS:
- Spawn Weapons: AY69, SOCOM, Claymore, AVMine, C4, FragGrenade, SmokeGrenade, FlashbangGrenade, EMPGrenade, LockpickKit, RepairKit, LAMRifle, LAMRifleFlashLight, LAM, LAMFlashLight, SOCOMSilencer, MOACAttach, MOARAttach, Binoculars, NightVision
- Automatic Vehicle Spawning: Still expanding my knowledge of SSM, I'll get there!
Your One and Only ADMIN: Jester
This one is showing off the visuals, my high end graphics mod v1.1 is in effect.
Shooting at enemy base.
Taking out auto turrets, note in all three screenshots that my ICV is a spawn vehicle. In this one and the last one it's shooting gauss rounds, and in this screenshot there is a flaming turret towards the right entrance of their base.
Questions, comments, concerns, insults...